var ex				 = 0
var ey				 = 0
var radius			 = 3
var eyesWidth		 = 6
var eyesFromTop		 = 13
var leftEyeFromLeft	 = 16
var RightEyeFromLeft = 23
var eyeBallsWidth	 = 45
var	y0				 = document.all.EyeHolder.offsetTop
var	x0				 = document.all.EyeHolder.offsetLeft
var	le				 = document.all.lefteye.style
var	re				 = document.all.righteye.style	
	
	function moveeye(){
		ex = document.body.scrollLeft + event.clientX
		ey = document.body.scrollTop  + event.clientY
		
		dy  = ey - y0 + eyesFromTop
		dx1 = ex - x0 - leftEyeFromLeft  - 20
		dx2 = ex - x0 - RightEyeFromLeft - 20	
		r   = Math.sqrt((dx1 * dx1) + (dy * dy))
		
		if(r < eyesWidth) r = eyesWidth
		dx1 = (dx1 * radius / r) + leftEyeFromLeft
		dy1 = (dy * radius / r) + eyesFromTop
		r   = Math.sqrt((dx2 * dx2) + (dy * dy))
		
		if(r < eyesWidth) r = eyesWidth
		dx2 = (dx2 * radius / r) + RightEyeFromLeft
		
		le.left = dx1
		le.top  = dy1  
		re.left = dx2  
		re.top  = dy1  
	}